removed 2 mods for imbalance like the more district thing 2 other mods that had stuff that ACOT now replaced Dropped 4 mods like zenith of fallen empires as it conflicts heavily with what ACOT adds. ACOT has been added with 2 of its official sub-mods and 1 add-on mod from a 3th party Between Initial upload and this update had to ditch 22 mods out for either heavy imbalance or broken stuff. Game start crashes have been found to be 99% of the time related to real space and sub mods. About 170 hours of game-play between 8 people Xenophobe government type misses a part of a description in E&CC The random flavor district mod has a hanger bay like district that misses a description There's a lot more as long as its to do with creation of the empires that can go, but I am to lazy to put effort into this section :-) Make resource stations great again ( this one isn't game breaking from experience, it is nice if you re a wide player but the planets still out-scale this easily ) = Mods you SHOULD be able to safely take out if u don't like em Infinity stones or other relic mods for some spice and flavor in archaeology More mods surrounding bots and hive minds for more flavor in the game :-) Re-add Real space if this will work with the rest low prio Look into Stellaris Evolved as a replacement for E&CC but this will be low prio Nr.1 Bug fixes by adding patches/removing mods seeing as this is a PDX mod-pack I put this here for if the download link to the load order expires. Load order is the order in the collection itself. The outdated mods ( Orange ! marks ) can be ignored if u have correct load order and versions available today ( No clue why, but don't start clicking haphazardly on everything as this will instantly take u to the desktop :-) but after about 10 sec to 30 sec on worse pc's it will just run fine again ) When the first year is passed the game will freeze, ran a game to 2500 haven't gotten it except for that first year. Then let it run until month 1 day 10 and then do your setup. When launching a play-trough, it will take longer now since 11-23-2023 seeing as ACOT rewrites how Fallen Empires spawn. Hope if you like the pack that u can drop a like :-) and otherwise that u can enjoy it :D So don't complain about stuff being outdated, I thoroughly tried checking if they touched stuff that would break new features and they didn't seem to do so. Have played from start to 2500 without any problems whats however, do read the "READ" section tho. If the load order I mentioned above isn't working, the order the mods are in on this page is the actual load order.Īt this point all seems to work fine with some minor bugs here and there that u can play around or just ignore if u don't encounter it. Load order can be found in the discussion section. The pack is created to be used in the PDX launcher but might work in the modded launchers if u know what u do when merging them, or just not merge them. Made this pack for 3.10 single-player and multiplayer major testing has happened on single-player and a little on multiplayer.
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